To review: take a shot, line up your surface gauge to your chosen point, move the puppet, take the surface gauge out (and the pin if you using one), take a shot, line up the surface gauge to your chosen point, move the puppet, take the surface gauge out, take another shot, ETC. I find it to be the best way of tracking Z movement (movement towards/away from camera) as otherwise I usually have problems where my puppet gets bigger or smaller by accident. I find it especially useful for slow and subtle animation where you really shouldn’t be moving the puppet very much at all between frames. It helped me save time because if I ever moved the puppet too much, I could get the puppet back in the right area very quickly by lining the point of the pin back to the surface gauge, rather than trial and error shifting/rotating/moving the puppet and checking how it compares to the last frame on dragonframe. Then as you move the puppet for the next frame, you will be able to see just how far the puppet has moved in any direction by comparing the tip of the pin to the tip of the surface gauge. (Hypothetical: say the character is wearing a pointy birthday hat, you could line it up every time to the point on that hat as well). Many animators will stick a pin into the puppet somewhere and then line up the point of the surface gauge to the tip of the pin. ![]() How to use: after you have shot a frame, line up the point of the surface gauge to some trackable point on the puppet. 1) USE A SURFACE GAUGE: A surface gauge will help you keep track of the 3-dimensional movement of the puppet between frames more accurately than you can track in dragonframe.
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